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SIGGRAPH
1994
ACM

TBAG: a high level framework for interactive, animated 3D graphics applications

9 years 12 months ago
TBAG: a high level framework for interactive, animated 3D graphics applications
We present a paradigm and toolkit for rapid prototyping of interactive, animated 3D graphics programs. The paradigm has its roots in declarative programming, emphasizing immutable values, first class functions, and relations, applying these concepts to a broad range of types, including points, vectors, planes, colors, transforms, geometry, and sound. The narrow role of modifiable state in this paradigm allows applications to be run in a collaborative setting (multi-user and multi-computer) without modification. CR Categories and Subject Descriptors: I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism; I.3.6
Conal Elliott, Greg Schechter, Ricky Yeung, Salim
Added 10 Aug 2010
Updated 10 Aug 2010
Type Conference
Year 1994
Where SIGGRAPH
Authors Conal Elliott, Greg Schechter, Ricky Yeung, Salim S. Abi-Ezzi
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