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SIGGRAPH
1999
ACM

Teddy: A Sketching Interface for 3D Freeform Design

10 years 2 months ago
Teddy: A Sketching Interface for 3D Freeform Design
We present a sketching interface for quickly and easily designing freeform models such as stuffed animals and other rotund objects. The user draws several 2D freeform strokes interactively on the screen and the system automatically constructs plausible 3D polygonal surfaces. Our system supports several modeling operations, including the operation to construct a 3D polygonal surface from a 2D silhouette drawn by the user: it inflates the region surrounded by the silhouette making wide areas fat, and narrow areas thin. Teddy, our prototype system, is implemented as a Java™ program, and the mesh construction is done in real-time on a standard PC. Our informal user study showed that a first-time user typically masters the operations within 10 minutes, and can construct interesting 3D models within minutes. CR Categories and Subject Descriptions: I.3.6 [Computer Graphics]: Methodology and Techniques – Interaction Techniques; I.3.5 [Computer Graphics]: Computational Geometry and Object ...
Takeo Igarashi, Satoshi Matsuoka, Hidehiko Tanaka
Added 03 Aug 2010
Updated 03 Aug 2010
Type Conference
Year 1999
Where SIGGRAPH
Authors Takeo Igarashi, Satoshi Matsuoka, Hidehiko Tanaka
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