Time-of-Flight Cameras in Computer Graphics

8 years 9 months ago
Time-of-Flight Cameras in Computer Graphics
A growing number of applications depend on accurate and fast 3D scene analysis. Examples are model and lightfield acquisition, collision prevention, mixed reality, and gesture recognition. The estimation of a range map by image analysis or laser scan techniques is still a time-consuming and expensive part of such systems. A lower-priced, fast and robust alternative for distance measurements are Time-of-Flight (ToF) cameras. Recently, significant advances have been made in producing low-cost and compact ToF-devices, which have the potential to revolutionize many fields of research, including Computer Graphics, Computer Vision and Human Machine Interaction (HMI). These technologies are starting to have an impact on research and commercial applications. The upcoming generation of ToF sensors, however, will be even more powerful and will have the potential to become “ubiquitous real-time geometry devices” for gaming, web-conferencing, and numerous other applications. This paper giv...
Andreas Kolb, Erhardt Barth, Reinhard Koch, Rasmus
Added 13 Jan 2011
Updated 13 Jan 2011
Type Journal
Year 2010
Where CGF
Authors Andreas Kolb, Erhardt Barth, Reinhard Koch, Rasmus Larsen
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