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2007

Understanding movement for interaction design: frameworks and approaches

9 years 8 months ago
Understanding movement for interaction design: frameworks and approaches
The results of a study of two computer games, that use human movement as direct input, were analysed using four existing frameworks and approaches, drawn from different disciplines that relate to interaction and movement. This enabled the exploration of the relationships between bodily actions and the corresponding responses from technology. Interaction analysis, two design frameworks and Laban movement analysis were chosen for their ability to provide different perspectives on human movement in interaction design. Each framework and approach provided a different, yet still useful, perspective to inform the design of movement-based interaction. Each allowed us to examine the interaction between the player and the game technology in quite distinctive ways. Each contributed insights that the others did not.
Lian Loke, Astrid Twenebowa Larssen, Toni Robertso
Added 27 Dec 2010
Updated 27 Dec 2010
Type Journal
Year 2007
Where PUC
Authors Lian Loke, Astrid Twenebowa Larssen, Toni Robertson, Jenny Edwards
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