On using multi-agent systems in playing board games

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On using multi-agent systems in playing board games
Computer programs able to play different kinds of games (aka bots) is a growing area of interest for the computer game industry as the demand for better skilled computerized opponents increase. We propose a general architecture of a Multi-agent System (Mas) based bot able to play complex board games and show that this solution is able to outperform other bots in two quite different games, namely no-press Diplomacy and Risk. Based on these results, we formulate a hypothesis of the applicability of Mas based bots in the domain of board games and identify the need for future investigations in the area. Categories and Subject Descriptors I.2.11 [Distributed Artificial Intelligence]: [Multiagent systems, Coherence and coordination] General Terms Algorithms Keywords Multiagent system architecture, Board games, RISK, Diplomacy
Stefan J. Johansson
Added 20 Aug 2010
Updated 20 Aug 2010
Type Conference
Year 2006
Where ATAL
Authors Stefan J. Johansson
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