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1999

Virtual reality movies-real-time streaming of 3D objects

10 years 3 months ago
Virtual reality movies-real-time streaming of 3D objects
Powerful servers for computation and storage, high-speed networking resources, and high-performance 3D graphics workstation, which are typically available in scientific research environments, potentially allow the development and productive application of advanced distributed high-quality multimedia concepts. Several bottlenecks, often caused by inefficient design and software implementation of current systems, prevent utilization of the offered performance of existing hardware and networking resources. We present a system architecture, which supports streamed online presentation of series of 3D objects. In the case of expensive simulations on a supercomputer, results are increasingly represented as 3D geometry to support immersive exploration, presentation, and collaboration techniques. Accurate representation and high-quality display are fundamental requirements to avoid misinterpretation of the data. Our system consists of the following parts: a preprocessor to create a special 3D ...
Stephan Olbrich, Helmut Pralle
Added 22 Dec 2010
Updated 22 Dec 2010
Type Journal
Year 1999
Where CN
Authors Stephan Olbrich, Helmut Pralle
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