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» Virtual reality movies-real-time streaming of 3D objects
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CN
1999
156views more  CN 1999»
13 years 4 months ago
Virtual reality movies-real-time streaming of 3D objects
Powerful servers for computation and storage, high-speed networking resources, and high-performance 3D graphics workstation, which are typically available in scientific research e...
Stephan Olbrich, Helmut Pralle
VR
2002
IEEE
261views Virtual Reality» more  VR 2002»
13 years 9 months ago
VizWear-3D: A Wearable 3-D Annotation System Based on 3-D Object Tracking Using a Condensation Algorithm
We have developed a method for recognizing and tracking known three-dimensional objects in scene images captured from a user’s viewpoint. The method uses multiple color histogra...
Takashi Okuma, Takeshi Kurata, Katsuhiko Sakaue
PCM
2005
Springer
209views Multimedia» more  PCM 2005»
13 years 10 months ago
Virtual Object Placement in Video for Augmented Reality
This article describes a method to insert virtual objects into a real video stream based on feature tracking and camera pose estimation from a set of single-camera video frames. To...
Jong Seung Park, Mee Young Sung, Sung-Ryul Noh
VW
2009
Springer
217views Virtual Reality» more  VW 2009»
13 years 11 months ago
Collaboration in 3D Shared Spaces Using X3D and VRML
—We propose a framework for visual and haptic collaboration in 3D shared virtual spaces. Virtual objects can de declared as shared objects which visual and physical properties ar...
Lei Wei, Alexei Sourin, Herbert Stocker
DSRT
2005
IEEE
13 years 6 months ago
3D Mesh Compression Using an Efficient Neighborhood-based Segmentation
Due to the popularity of polygonal models in the Virtual Reality applications, 3D mesh compression and segmentation are two active areas of 3D object modeling. Most existing 3D co...
Lijun Chen 0003, Nicolas D. Georganas