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APGV
2015
ACM

What makes 2D-to-3D stereo conversion perceptually plausible?

8 years 18 days ago
What makes 2D-to-3D stereo conversion perceptually plausible?
Different from classic reconstruction of physical depth in computer vision, depth for 2D-to-3D stereo conversion is assigned by humans using semi-automatic painting interfaces and, consequently, is often dramatically wrong. Here we seek to better understand why it still does not fail to convey a sensation of depth. To this end, four typical disparity distortions resulting from manual 2D-to-3D stereo conversion are analyzed: i) smooth remapping, ii) spatial smoothness, iii) motion-compensated, temporal smoothness, and iv) completeness. A perceptual experiment is conducted to quantify the impact of each distortion on the plausibility of the 3D impression relative to a reference without distortion. Close-to-natural videos with known depth were distorted in one of the four above-mentioned aspects and subjects had to indicate if the distortion still allows for a plausible 3D effect. The smallest amounts of distortion that result in a significant rejection suggests a conservative upper bou...
Petr Kellnhofer, Thomas Leimkühler, Tobias Ri
Added 16 Apr 2016
Updated 16 Apr 2016
Type Journal
Year 2015
Where APGV
Authors Petr Kellnhofer, Thomas Leimkühler, Tobias Ritschel, Karol Myszkowski, Hans-Peter Seidel
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