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SIMVIS
2004
13 years 6 months ago
3D Shape Matching Using Skeleton Graphs
We describe a method to match 3D polygonal geometry models using their internal skeleton graphs. These graphs carry information about the overall shape of the model. In order to m...
Angela Brennecke, Tobias Isenberg
NPAR
2004
ACM
13 years 10 months ago
Rendering complexity in computer-generated pen-and-ink illustrations
We present a method to aid in the generation of pen-and-ink style renderings of complex geometry. Most illustration algorithms focus on rendering a small number of surfaces with a...
Brett Wilson, Kwan-Liu Ma
NPAR
2004
ACM
13 years 10 months ago
Hardware-determined feature edges
Algorithms that detect silhouettes, creases, and other edge based features often perform per-edge and per-face mesh computations using global adjacency information. These are unsu...
Morgan McGuire, John F. Hughes
SIMVIS
2004
13 years 6 months ago
Model-based Approach to Automatic 3D Seismic Horizon Correlation across Faults
Seismic data provide detailed information about subsurface structures. Reflection events visible in the seismic data are known as horizons, and indicate boundaries between differe...
Fitsum Admasu, Klaus D. Tönnies
NPAR
2004
ACM
13 years 10 months ago
Image and video based painterly animation
ssionism”, (bottom row) “Abstract”, “Pointillism”, “Flower” and “Abstract” styles. Figure 3 shows some of the brush strokes used. We present techniques for trans...
James Hays, Irfan A. Essa
Computer Animation
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