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CSUR
2008
117views more  CSUR 2008»
13 years 5 months ago
2D Euclidean distance transform algorithms: A comparative survey
Ricardo Fabbri, Luciano da Fontoura Costa, Julio C...
SI3D
2010
ACM
13 years 11 months ago
Parallel Banding Algorithm to compute exact distance transform with the GPU
We propose a Parallel Banding Algorithm (PBA) on the GPU to compute the exact Euclidean Distance Transform (EDT) for a binary image in 2D and higher dimensions. Partitioning the i...
Thanh-Tung Cao, Ke Tang, Anis Mohamed, Tiow Seng T...
BMVC
2001
13 years 7 months ago
Robust Registration of 2D and 3D Point Sets
This paper introduces a new method of registering point sets. The registration error is directly minimized using general-purpose non-linear optimization (the Levenberg–Marquardt...
Andrew W. Fitzgibbon
ICPR
2008
IEEE
14 years 6 months ago
3D Shape Context and Distance Transform for action recognition
We propose the use of 3D (2D+time) Shape Context to recognize the spatial and temporal details inherent in human actions. We represent an action in a video sequence by a 3D point ...
Franziska Meier, Irfan A. Essa, Matthias Grundmann
DGCI
2006
Springer
13 years 8 months ago
Generating Distance Maps with Neighbourhood Sequences
A sequential algorithm for computing the distance map using distances based on neighbourhood sequences (of any length) in the 2D square grid; and 3D cubic, face-centered cubic, and...
Robin Strand, Benedek Nagy, Céline Fouard, ...