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VISSYM
2004
13 years 7 months ago
Isosurface Computation Made Simple
This paper presents a simple approach for rendering isosurfaces of a scalar field. Using the vertex programming capability of commodity graphics cards, we transfer the cost of com...
Valerio Pascucci
CVPR
2011
IEEE
12 years 9 months ago
A Novel Parametrization of the Perspective-Three-Point Problem for a Direct Computation of Absolute Camera Position and Orientat
The Perspective-Three-Point (P3P) problem aims at determining the position and orientation of the camera in the world reference frame from three 2D-3D point correspondences. This ...
Laurent Kneip, Davide Scaramuzza, Roland Siegwart
ISBI
2007
IEEE
14 years 9 days ago
Segmentation of Mammosphere Structures from Volumetric Data
3D cell culture assays have emerged as the basis of an improved model system for evaluating therapeutic agents, molecular probes, and exogenous stimuli. However, there is a gap in...
Ju Han, Hang Chang, Qing Yang, Mary Helen Barcello...
JVCA
2007
110views more  JVCA 2007»
13 years 5 months ago
Dual Laplacian morphing for triangular meshes
Recently, animations with deforming objects have been frequently used in various computer graphics applications. Morphing of objects is one of the techniques which realize shape t...
Jianwei Hu, Ligang Liu, Guozhao Wang
MIA
2010
170views more  MIA 2010»
13 years 24 days ago
Linear intensity-based image registration by Markov random fields and discrete optimization
We propose a framework for intensity-based registration of images by linear transformations, based on a discrete Markov Random Field (MRF) formulation. Here, the challenge arises ...
Darko Zikic, Ben Glocker, Oliver Kutter, Martin Gr...