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» 3D Character Modeling in Virtual Reality
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ICCV
1999
IEEE
14 years 8 months ago
Appearance Compression and Synthesis based on 3D Model for Mixed Reality
Rendering photorealistic virtual objects from their real images is one of the main research issues in mixed reality systems. We previously proposed the Eigen-Texture method, a new...
Ko Nishino, Yoichi Sato, Katsushi Ikeuchi
VRST
2005
ACM
13 years 11 months ago
Rapid part-based 3D modeling
An intuitive and easy-to-use 3D modeling system has become more crucial with the rapid growth of computer graphics in our daily lives. Image-based modeling (IBM) has been a popula...
Ismail Oner Sebe, Suya You, Ulrich Neumann
ICIDS
2009
Springer
14 years 17 days ago
Emohawk: Searching for a "Good" Emergent Narrative
We report on the progress we have achieved in development of Emohawk, a 3D virtual reality application with an emergent narrative for teaching high-school students and undergraduat...
Cyril Brom, Michal Bída, Jakub Gemrot, Rudo...
VR
2003
IEEE
164views Virtual Reality» more  VR 2003»
13 years 11 months ago
Augmented Virtual Environments (AVE): Dynamic Fusion of Imagery and 3D Models
An Augmented Virtual Environment (AVE) fuses dynamic imagery with 3D models. The AVE provides a unique approach to visualize and comprehend multiple streams of temporal data or im...
Ulrich Neumann, Suya You, Jinhui Hu, Bolan Jiang, ...
VW
2000
Springer
107views Virtual Reality» more  VW 2000»
13 years 9 months ago
Generic 3D Ball Animation Model for Networked Interactive VR Environments
This paper describes a versatile, robust, and parametric ball animation model that can be used in many types of interactive Virtual Reality (VR) environments. The generic model is ...
Hansrudi Noser, Christian Stern, Peter Stucki, Dan...