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2000
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Generic 3D Ball Animation Model for Networked Interactive VR Environments

9 years 6 months ago
Generic 3D Ball Animation Model for Networked Interactive VR Environments
This paper describes a versatile, robust, and parametric ball animation model that can be used in many types of interactive Virtual Reality (VR) environments. The generic model is particularly useful for animation of ball-like objects such as tennis balls, footballs, or darts, and for networked collaborative environments where low frame rates, network delays and information losses complicate collision detection of fast moving objects. The ball animation model includes a multi-level physical modeling as well as collision detection and treatment. Finally, the parameterization of typical applications is discussed.
Hansrudi Noser, Christian Stern, Peter Stucki, Dan
Added 26 Aug 2010
Updated 26 Aug 2010
Type Conference
Year 2000
Where VW
Authors Hansrudi Noser, Christian Stern, Peter Stucki, Daniel Thalmann
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