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» 4D parametric motion graphs for interactive animation
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CW
2008
IEEE
13 years 11 months ago
Interactive Animation of Virtual Characters: Application to Virtual Kung-Fu Fighting
This paper aims at proposing a framework for animating virtual humans that can efficiently interact with real users in virtual reality (VR). If the user’s order can be modeled ...
Nicolas Pronost, Franck Multon, Qilei Li, Weidong ...
SI3D
2003
ACM
13 years 10 months ago
Snap-together motion: assembling run-time animations
Many virtual environments and games must be populated with synthetic characters to create the desired experience. These characters must move with sufficient realism, so as not to...
Michael Gleicher, Hyun Joon Shin, Lucas Kovar, And...
JVCA
2007
132views more  JVCA 2007»
13 years 5 months ago
Interactive and flexible motion transition
In this paper, we present an example-based motion synthesis technique. Users can interactively control the virtual character to perform desired actions in any order. The desired a...
Jen-Yu Peng, I-Chen Lin, Jui-Hsiang Chao, Yan-Ju C...
EUROGRAPHICS
2010
Eurographics
14 years 1 months ago
Bidirectional Search for Interactive Motion Synthesis
We present an approach to improve the search efficiency for near-optimal motion synthesis using motion graphs. An optimal or near-optimal path through a motion graph often leads ...
Wan-Yen Lo and Matthias Zwicker
CGA
1998
13 years 4 months ago
Verbs and Adverbs: Multidimensional Motion Interpolation
This paper describes methods and data structures used to leverage motion sequences of complex linked figures. We present a technique for interpolating between example motions der...
Charles Rose, Michael F. Cohen, Bobby Bodenheimer