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» 6-Man Chess and Zugzwangs
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ACG
2009
Springer
13 years 11 months ago
6-Man Chess and Zugzwangs
With 6-man Chess essentially solved, the available 6-man Endgame Tables (EGTs) have been scanned for zugzwang positions where, unusually, having the move is a disadvantage. Review ...
Eiko Bleicher, Guy Haworth
CG
2008
Springer
13 years 6 months ago
Extended Null-Move Reductions
Abstract. In this paper we review the conventional versions of nullmove pruning, and present our enhancements which allow for a deeper search with greater accuracy. While the conve...
Omid David-Tabibi, Nathan S. Netanyahu
CG
2000
Springer
13 years 9 months ago
Lambda-Search in Game Trees - with Application to Go
This paper proposes a new method for searching two-valued (binary) game trees in games like chess or Go. Lambda-search uses null-moves together with different orders of threat-sequ...
Thomas Thomsen