Sciweavers

62 search results - page 2 / 13
» A Cellular Texture Basis Function
Sort
View
JGTOOLS
2008
98views more  JGTOOLS 2008»
13 years 5 months ago
Efficient GPU-Based Texture Interpolation using Uniform B-Splines
Abstract. This article presents uniform B-spline interpolation, completely contained on the graphics processing unit (GPU). This implies that the CPU does not need to compute any l...
Daniel Ruijters, Bart M. ter Haar Romeny, Paul Sue...
JAC
2008
13 years 7 months ago
Quantization of cellular automata
Take a cellular automaton, consider that each configuration is a basis vector in some vector space, and linearize the global evolution function. If lucky, the result could actually...
Pablo Arrighi, Vincent Nesme
JRTIP
2008
151views more  JRTIP 2008»
13 years 4 months ago
Automatic gender recognition based on pixel-pattern-based texture feature
A pixel-pattern-based texture feature (PPBTF) is proposed for real-time gender recognition. A gray-scale image is transformed into a pattern map where edges and lines are to be use...
Huchuan Lu, Yingjie Huang, Yen-Wei Chen, Deli Yang
ICCV
2009
IEEE
14 years 10 months ago
Segmentation and Shading Estimation in Slowly Changing Textured Images
We present a novel representation for modeling textured regions subject to smooth variations in orientation and scale. Utilizing the steerable pyramid of Simoncelli and Freeman ...
Jason Chang, John W. Fisher III
ICCV
2009
IEEE
13 years 3 months ago
Analysis of orientation and scale in smoothly varying textures
We present a novel representation for modeling textured regions subject to smooth variations in orientation and scale. Utilizing the steerable pyramid of Simoncelli and Freeman as...
Jason Chang, John W. Fisher III