Scheduling a task graph onto several processors is a trade-off between maximising concurrency and minimising interprocessor communication. A technique to reduce or avoid interproc...
This paper explores the idea that future game consoles and computers may no longer be single processor units, but instead symmetrical multiprocessor units. If this were to occur g...
Abstract—Modern embedded multimedia systems process multiple concurrent streams of data processing jobs. Streams often have throughput requirements. These jobs are implemented on...
Maarten Wiggers, Marco Bekooij, Marc Geilen, Twan ...
Time-critical scheduling in real-time database systems has two components: real-time transaction scheduling,which is related to task scheduling in realtime operating systems, and ...
Machine-mediated training of dynamic task completion is typically implemented with passive intervention via virtual fixtures or active assist by means of record and replay strateg...