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CCIA
2010
Springer
13 years 10 days ago
cOncienS: Organizational Awareness in Real-Time Strategy Games
The implementation of AI in commercial games is usually based on low level designs that makes the control predictable, unadaptive, and non reusable. Reorithms such as HTN or GOAP p...
Sergio Álvarez-Napagao, Ignasi Gómez...
IVA
2009
Springer
13 years 12 months ago
Methodologies for the User Evaluation of the Motion of Virtual Humans
Abstract. Virtual humans are employed in many interactive applications, including (serious) games. Their motion should be natural and allow interaction with its surroundings and ot...
Sander E. M. Jansen, Herwin van Welbergen
ATAL
2008
Springer
13 years 7 months ago
SmartBody: behavior realization for embodied conversational agents
Researchers demand much from their embodied conversational agents (ECAs), requiring them to be both life-like, as well as responsive to events in an interactive setting. We find t...
Marcus Thiébaux, Stacy Marsella, Andrew N. ...
CORR
2004
Springer
191views Education» more  CORR 2004»
13 years 5 months ago
Artificial Intelligence and Systems Theory: Applied to Cooperative Robots
- This paper describes an approach to the design of a population of cooperative robots based on concepts borrowed from Systems Theory and Artificial Intelligence The research has b...
Pedro U. Lima, Luís M. M. Custódio
ATAL
2005
Springer
13 years 11 months ago
Controlling teams of uninhabited air vehicles
We describe a Multi-Agent System (MAS) for controlling teams of uninhabited air vehicles (UAVs) in the context of a larger system that has been used to evaluate potential concepts...
Jeremy W. Baxter, Graham S. Horn