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ICMLA
2003
13 years 6 months ago
A Distributed Reinforcement Learning Approach to Pattern Inference in Go
— This paper shows that the distributed representation found in Learning Vector Quantization (LVQ) enables reinforcement learning methods to cope with a large decision search spa...
Myriam Abramson, Harry Wechsler
ICML
2007
IEEE
14 years 5 months ago
Multi-task reinforcement learning: a hierarchical Bayesian approach
We consider the problem of multi-task reinforcement learning, where the agent needs to solve a sequence of Markov Decision Processes (MDPs) chosen randomly from a fixed but unknow...
Aaron Wilson, Alan Fern, Soumya Ray, Prasad Tadepa...
ICGA
2007
157views Optimization» more  ICGA 2007»
13 years 4 months ago
Computing "Elo Ratings" of Move Patterns in the Game of Go
Abstract. Move patterns are an essential method to incorporate domain knowledge into Go-playing programs. This paper presents a new Bayesian technique for supervised learning of su...
Rémi Coulom
CORR
2012
Springer
196views Education» more  CORR 2012»
12 years 15 days ago
PAC-Bayesian Policy Evaluation for Reinforcement Learning
Bayesian priors offer a compact yet general means of incorporating domain knowledge into many learning tasks. The correctness of the Bayesian analysis and inference, however, lar...
Mahdi Milani Fard, Joelle Pineau, Csaba Szepesv&aa...
AAAI
2008
13 years 7 months ago
Maximum Entropy Inverse Reinforcement Learning
Recent research has shown the benefit of framing problems of imitation learning as solutions to Markov Decision Problems. This approach reduces learning to the problem of recoveri...
Brian Ziebart, Andrew L. Maas, J. Andrew Bagnell, ...