Abstract-- This paper proposes a state reduction algorithm for incompletely specified FSMs. The algorithm is based on iterative improvements. When the number of compatibles is like...
This paper proposes an approach to 2D gesture recognition that models each gesture as a Finite State Machine (FSM) in spatial-temporal space. The model construction works in a sem...
Abstract. Many evolutionary algorithm applications involve either fitness functions with high time complexity or large dimensionality (hence very many fitness evaluations will typi...