Sciweavers

31 search results - page 1 / 7
» A Framework for Network-Agnostic Multiplayer Games
Sort
View
CSR
2010
Springer
14 years 3 months ago
Equilibria in Quantitative Reachability Games
In this paper, we study turn-based quantitative multiplayer non zero-sum games played on finite graphs with reachability objectives. In this framework each player aims at reaching...
Thomas Brihaye, Véronique Bruyère, J...
DIGRA
2005
Springer
14 years 4 months ago
Law, order and conflicts of interest in massively multiplayer online games
In huge online games where great numbers of players can be connected at the same time, social interaction is complex and conflicts become part of everyday life. There is a set of ...
Daniel Pargman, Andreas Eriksson
NETGAMES
2003
ACM
14 years 4 months ago
A fair message exchange framework for distributed multi-player games
—This paper presents a framework for message delivery in real-time multi-player distributed interactive games that use the client-server model. Based on this framework, we propos...
Katherine Guo, Sarit Mukherjee, Sampath Rangarajan...
ACMACE
2004
ACM
14 years 4 months ago
Massively multi-player games: matching game design with technical design
We propose a framework model to facilitate the prototyping and refinement of Massively Multi-player Online Games (MMOG), when included in the appropriate development environment....
Anne-Gwenn Bosser