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ETRA
2006
ACM
114views Biometrics» more  ETRA 2006»
13 years 11 months ago
Visual attention in 3D video games
Understanding players’ visual attention patterns within an interactive 3D game environment is an important research area that can improve game level design and graphics. Several...
Su Yan, Magy Seif El-Nasr
ECCV
2008
Springer
14 years 7 months ago
SIFT Flow: Dense Correspondence across Different Scenes
While image registration has been studied in different areas of computer vision, aligning images depicting different scenes remains a challenging problem, closer to recognition tha...
Ce Liu, Jenny Yuen, Antonio B. Torralba, Josef Siv...
HPDC
2010
IEEE
13 years 6 months ago
Cluster-wide context switch of virtualized jobs
Clusters are mostly used through Resources Management Systems (RMS) with a static allocation of resources for a bounded amount of time. Those approaches are known to be insufficie...
Fabien Hermenier, Adrien Lebre, Jean-Marc Menaud
IROS
2008
IEEE
238views Robotics» more  IROS 2008»
13 years 11 months ago
Shape-guided superpixel grouping for trail detection and tracking
Abstract— We describe a framework for detecting and tracking continuous ”trails” in images and image sequences for autonomous robot navigation. Continuous trails are extended...
Christopher Rasmussen, Donald Scott
GIS
2002
ACM
13 years 5 months ago
Design of field wrappers for mobile field data collection
In mobile field data collection, data gatherer requires to get geospatial information service to support in navigating to the right locations, describing context of observed objec...
Peisheng Zhao, Sarah Nusser, Leslie L. Miller