Time redundancy (rollback-recovery) and hardware redundancy are commonly used in real-time systems to achieve fault tolerance. From an energy consumption point of view, time redun...
We describe our first efforts to develop a set of off-the-shelf hardware components that ordinary people could connect to build a simple but useful class of embedded systems. The ...
Susan Cotterell, Frank Vahid, Walid A. Najjar, Har...
One of the most challenging problems in high-level synthesis is how to quickly explore a wide range of design options to achieve high-quality designs. This paper presents an Integ...
Qingfeng Zhuge, Zili Shao, Bin Xiao, Edwin Hsing-M...