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» A Hybrid DVS Scheme for Interactive 3D Games
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CHI
2001
ACM
14 years 5 months ago
Doom as an interface for process management
This paper explores a novel interface to a system administration task. Instead of creating an interface de novo for the task, the author modified a popular computer game, Doom, to...
Dennis L. Chao
ICRA
2007
IEEE
159views Robotics» more  ICRA 2007»
13 years 11 months ago
Decoupled Visual Servoing from a set of points imaged by an omnidirectional camera
Abstract— This paper presents a hybrid decoupled visionbased control scheme valid for the entire class of central catadioptric sensors (including conventional perspective cameras...
Hicham Hadj-Abdelkader, Youcef Mezouar, Philippe M...
ICCV
2011
IEEE
12 years 4 months ago
A Data-Driven Approach for Real-Time Full Body Pose Reconstruction from a Depth Camera
In recent years, depth cameras have become a widely available sensor type that captures depth images at realtime frame rates. Even though recent approaches have shown that 3D pose...
Andreas Baak, Meinard Muller, Gaurav Bharaj, Hans-...
VVS
2000
IEEE
126views Visualization» more  VVS 2000»
13 years 8 months ago
Time critical isosurface refinement and smoothing
Multi-resolution data-structures and algorithms are key in Visualization to achieve real-time interaction with large data-sets. Research has been primarily focused on the off-line...
Valerio Pascucci, Chandrajit L. Bajaj
CGF
2008
108views more  CGF 2008»
13 years 5 months ago
Robust and Efficient Wave Simulations on Deforming Meshes
The goal of this paper is to enable the interactive simulation of phenomena such as animated fluid characters. While full 3D fluid solvers achieve this with control algorithms, th...
Roland Angst, Nils Thürey, Mario Botsch, Mark...