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» A Learning Architecture for the Game of Go
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ICAT
2006
IEEE
13 years 12 months ago
An Animation System for Imitation of Object Grasping in Virtual Reality
Interactive virtual characters are nowadays commonplace in games, animations, and Virtual Reality (VR) applications. However, relatively few work has so far considered the animatio...
Matthias Weber, Guido Heumer, Heni Ben Amor, Bernh...
LWA
2007
13 years 7 months ago
Taking the Teacher's Perspective for User Modeling in Complex Domains
Serious games that should adapt training to the individual might benefit from methods that are developed for intelligent tutoring systems. One method, model tracing, might be used...
Christian P. Janssen, Hedderik van Rijn
ANCS
2008
ACM
13 years 7 months ago
Implementing an OpenFlow switch on the NetFPGA platform
We describe the implementation of an OpenFlow Switch on the NetFPGA platform. OpenFlow is a way to deploy experimental or new protocols in networks that carry production traffic. ...
Jad Naous, David Erickson, G. Adam Covington, Guid...
UIST
2004
ACM
13 years 11 months ago
"Killer App" of wearable computing: wireless force sensing body protectors for martial arts
Ubiquitous and Wearable Computing both have the goal of pushing the computer into the background, supporting all kinds of human activities. Application areas include areas such as...
Ed Huai-hsin Chi, Jin Song, Greg Corbin
ROBOCUP
1999
Springer
115views Robotics» more  ROBOCUP 1999»
13 years 10 months ago
UBU Team
The underlying research topics and the architecture of the UBU team are briefly described. The aim of developing UBU is to subject a series of tools and procedures for agent decis...
Johan Kummeneje, David Lybäck, Håkan L....