Interactive virtual characters are nowadays commonplace in games, animations, and Virtual Reality (VR) applications. However, relatively few work has so far considered the animatio...
Matthias Weber, Guido Heumer, Heni Ben Amor, Bernh...
Serious games that should adapt training to the individual might benefit from methods that are developed for intelligent tutoring systems. One method, model tracing, might be used...
We describe the implementation of an OpenFlow Switch on the NetFPGA platform. OpenFlow is a way to deploy experimental or new protocols in networks that carry production traffic. ...
Jad Naous, David Erickson, G. Adam Covington, Guid...
Ubiquitous and Wearable Computing both have the goal of pushing the computer into the background, supporting all kinds of human activities. Application areas include areas such as...
The underlying research topics and the architecture of the UBU team are briefly described. The aim of developing UBU is to subject a series of tools and procedures for agent decis...