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VISUALIZATION
1999
IEEE
13 years 10 months ago
Splatting Without the Blur
Splatting is a volume rendering algorithm that combines efficient volume projection with a sparse data representation: Only voxels that have values inside the iso-range need to be...
Klaus Mueller, Torsten Möller, Roger Crawfis
CGF
2005
311views more  CGF 2005»
13 years 5 months ago
Cubical Marching Squares: Adaptive Feature Preserving Surface Extraction from Volume Data
In this paper, we present a new method for surface extraction from volume data which preserves sharp features, maintains consistent topology and generates surface adaptively witho...
Chien-Chang Ho, Fu-Che Wu, Bing-Yu Chen, Yung-Yu C...
VVS
2000
IEEE
196views Visualization» more  VVS 2000»
13 years 10 months ago
Accelerating volume rendering with quantized voxels
We present here a new algorithm for accelerating volume rendering with an orthographic projection. Because volume rendering handles huge data sets, a reduction in the computationa...
Benjamin Mora, Jean-Pierre Jessel, René Cau...
VVS
1995
IEEE
175views Visualization» more  VVS 1995»
13 years 9 months ago
A Lipschitz Method for Accelerated Volume Rendering
Interpolating discrete volume data into a continuous form adapts implicit surface techniques for rendering volumetric iso-surfaces. One such algorithm uses the Lipschitz condition...
Barton T. Stander, John C. Hart
GMP
2010
IEEE
297views Solid Modeling» more  GMP 2010»
13 years 10 months ago
Non-manifold Medial Surface Reconstruction from Volumetric Data
We present a method for medial surface reconstruction from volumetric data of thin-plate objects including junctions. Given medial voxels and distance fields computed from binariz...
Takashi Michikawa, Hiromasa Suzuki