Abstract. We describe a new method for representing human movement compactly, in terms of a linear superimposition of simpler movements termed primitives. This method is a part of ...
In this paper we propose a new method for the creation of normal maps for recovering the detail on simplified meshes and a set of objective techniques to metrically evaluate the ...
In this paper, we address the problem of creating believable agents (virtual characters) in video games. We consider only one meaning of believability, "giving the feeling of...
This paper discusses development and evaluation of a practical, valid and reliable instrument for evaluating the spoken language abilities of second-language (L2) learners of Engl...
C. Ray Graham, Deryle Lonsdale, Casey Kennington, ...