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CORR
2010
Springer

The Challenge of Believability in Video Games: Definitions, Agents Models and Imitation Learning

13 years 4 months ago
The Challenge of Believability in Video Games: Definitions, Agents Models and Imitation Learning
In this paper, we address the problem of creating believable agents (virtual characters) in video games. We consider only one meaning of believability, "giving the feeling of being controlled by a player", and outline the problem of its evaluation. We present several models for agents in games which can produce believable behaviours, both from industry and research. For high level of believability, learning and especially imitation learning seems to be the way to go. We make a quick overview of different approaches to make video games' agents learn from players. To conclude we propose a two-step method to develop new models for believable agents. First we must find the criteria for believability for our application and define an evaluation method. Then the model and the learning algorithm can be designed. KEYWORDS Adaptive decision making, believability, human-like, evaluation, imitation learning, video games.
Fabien Tencé, Cédric Buche, Pierre D
Added 09 Dec 2010
Updated 09 Dec 2010
Type Journal
Year 2010
Where CORR
Authors Fabien Tencé, Cédric Buche, Pierre De Loor, Olivier Marc
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