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NETGAMES
2004
ACM
13 years 11 months ago
Lightweight QoS-support for networked mobile gaming
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
MOBISYS
2010
ACM
13 years 8 months ago
PRISM: platform for remote sensing using smartphones
To realize the potential of opportunistic and participatory sensing using mobile smartphones, a key challenge is ensuring the ease of developing and deploying such applications, w...
Tathagata Das, Prashanth Mohan, Venkata N. Padmana...
GLOBECOM
2007
IEEE
13 years 9 months ago
A Novel Scheduling Algorithm for Video Traffic in High-Rate WPANs
Abstract-- The emerging high-rate wireless personal area network (WPAN) technology is capable of supporting high-speed and high-quality real-time multimedia applications. In partic...
Shahab Moradi, Amir Hamed Mohsenian Rad, Vincent W...
HICSS
1999
IEEE
115views Biometrics» more  HICSS 1999»
13 years 10 months ago
Focusing on Mobility
In this paper, we motivate the importance of the field of mobile computing and survey current practical and formal approaches. We argue that the existing formalisms are not suffic...
Klaus Bergner, Radu Grosu, Andreas Rausch, Alexand...
WSC
1994
13 years 7 months ago
General purpose simulation with stroboscope
Stroboscope is a programming language designed for the simulation of processes common to construction engineering. These processes are very complex and involve many different type...
Julio C. Martínez, Photios G. Ioannou