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» A Model to Develop Videogames for Orientation and Mobility
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GIS
2010
ACM
13 years 4 days ago
Modelling spatial video as part of a GIS video analysis framework
It is now common for video; real-time and collected, mobile and static, to be georeferenced and stored in large archives for users of expert systems to access and interact with. I...
Paul Lewis
BIRTHDAY
2003
Springer
13 years 10 months ago
A Formal Basis for Reasoning on Programmable QoS
Abstract. The explicit management of Quality of Service (QoS) of network connectivity, such as, e.g., working cost, transaction support, and security, is a key requirement for the ...
Rocco De Nicola, Gian Luigi Ferrari, Ugo Montanari...
DATE
2009
IEEE
119views Hardware» more  DATE 2009»
13 years 8 months ago
Predictive models for multimedia applications power consumption based on use-case and OS level analysis
—Power management at any abstraction level is a key issue for many mobile multimedia and embedded applications. In this paper a design workflow to generate system-level power mo...
Patrick Bellasi, William Fornaciari, David Siorpae...
GLOBAL
2003
Springer
13 years 10 months ago
The Klaim Project: Theory and Practice
Klaim (Kernel Language for Agents Interaction and Mobility) is an experimental language specifically designed to program distributed systems consisting of several mobile component...
Lorenzo Bettini, Viviana Bono, Rocco De Nicola, Gi...
ICIAR
2005
Springer
13 years 10 months ago
Text-Pose Estimation in 3D Using Edge-Direction Distributions
Abstract. This paper presents a method for estimating the orientation of planar text surfaces using the edge-direction distribution (EDD) extracted from the image as input to a neu...
Marius Bulacu, Lambert Schomaker