The diversity of devices in both wired and wireless networks via which multimedia contents are desired to be accessed and interacted with has grown significantly. Applications lik...
We assume that the textures in a video scene can be classified into two categories: textures with unimportant subjective details and the remainder. We utilize this assumption for ...
Patrick Ndjiki-Nya, Bela Makai, Gabi Blattermann, ...
— A major challenge in the design of any real time system is the proper selection of implementation and platform alternatives. In this paper, a suitable FPGA-based design of the ...
Tuomas Lindroth, Nastooh Avessta, Jukka Teuhola, T...
This work focuses on improving the performance of video communications based on the recently developed H.264 Scalable Video Coding (SVC) standard over 802.11e wireless networks. Th...
In this paper, we present a method to speed up video encoding of GPU rendered scenes. Modern video codecs, like H.264/AVC, are based on motion compensation and support partitionin...