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» A Multi-scale Generative Model for Animate Shapes and Parts
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MVA
2007
103views Computer Vision» more  MVA 2007»
13 years 7 months ago
A Facial Sketch Animation Generator for Mobile Communication
The ability to analyze and reproduce specific-person facial expression is an important multimedia content service for mobile communication. In this paper, a novel three-layer faci...
Yuehu Liu, Yuanqi Su, Yang Yang, Fengjuan Wang, Ma...
SIGGRAPH
2000
ACM
13 years 10 months ago
The EMOTE model for effort and shape
Human movements include limb gestures and postural attitude. Although many computer animation researchers have studied these classes of movements, procedurally generated movements...
Diane M. Chi, Monica Costa, Liwei Zhao, Norman I. ...
CAPTECH
1998
Springer
13 years 10 months ago
3D Part Recognition Method for Human Motion Analysis
A method for matching sequences from two perspective views of a moving person silhouette is presented. Regular (approximate uniform thickness) parts are detected on an image and a ...
Carlos Yániz, Jairo Rocha, Francisco J. Per...
PG
2002
IEEE
13 years 11 months ago
A Simple Method for Modeling Wrinkles on Human Skin
Realism of rendered human skin can be strongly enhanced by taking into account skin wrinkles. However, modeling wrinkles is a difficult task, and considerable time and effort are ...
Yosuke Bando, Takaaki Kuratate, Tomoyuki Nishita
CGF
2011
12 years 9 months ago
Procedural Modeling of Interconnected Structures
The complexity and detail of geometric scenes that are used in today’s computer animated films and interactive games have reached a level where the manual creation by tradition...
Lars Krecklau, Leif Kobbelt