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CGO
2004
IEEE
13 years 9 months ago
Code Generation for Single-Dimension Software Pipelining of Multi-Dimensional Loops
Traditionally, software pipelining is applied either to the innermost loop of a given loop nest or from the innermost loop to the outer loops. In a companion paper, we proposed a ...
Hongbo Rong, Alban Douillet, Ramaswamy Govindaraja...
HPCA
2004
IEEE
14 years 5 months ago
Signature Buffer: Bridging Performance Gap between Registers and Caches
Data communications between producer instructions and consumer instructions through memory incur extra delays that degrade processor performance. In this paper, we introduce a new...
Lu Peng, Jih-Kwon Peir, Konrad Lai
VISUALIZATION
1999
IEEE
13 years 9 months ago
Splatting Without the Blur
Splatting is a volume rendering algorithm that combines efficient volume projection with a sparse data representation: Only voxels that have values inside the iso-range need to be...
Klaus Mueller, Torsten Möller, Roger Crawfis
SI3D
2003
ACM
13 years 10 months ago
Shear-image order ray casting volume rendering
This paper describes shear-image order ray casting, a new method for volume rendering. This method renders sampled data in three dimensions with image quality equivalent to the be...
Yin Wu, Vishal Bhatia, Hugh C. Lauer, Larry Seiler
VIS
2009
IEEE
304views Visualization» more  VIS 2009»
14 years 6 months ago
GL4D: A GPU-based Architecture for Interactive 4D Visualization
This paper describes GL4D, an interactive system for visualizing 2-manifolds and 3-manifolds embedded in four Euclidean dimensions and illuminated by 4D light sources. It is a tetr...
Alan Chu, Chi-Wing Fu, Andrew J. Hanson, Pheng-...