Traditionally, software pipelining is applied either to the innermost loop of a given loop nest or from the innermost loop to the outer loops. In a companion paper, we proposed a ...
Hongbo Rong, Alban Douillet, Ramaswamy Govindaraja...
Data communications between producer instructions and consumer instructions through memory incur extra delays that degrade processor performance. In this paper, we introduce a new...
Splatting is a volume rendering algorithm that combines efficient volume projection with a sparse data representation: Only voxels that have values inside the iso-range need to be...
This paper describes shear-image order ray casting, a new method for volume rendering. This method renders sampled data in three dimensions with image quality equivalent to the be...
Yin Wu, Vishal Bhatia, Hugh C. Lauer, Larry Seiler
This paper describes GL4D, an interactive system for visualizing 2-manifolds and 3-manifolds embedded in four Euclidean dimensions and illuminated by 4D light sources. It is a tetr...
Alan Chu, Chi-Wing Fu, Andrew J. Hanson, Pheng-...