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TCIAIG
2010
13 years 15 days ago
Game Bot Detection via Avatar Trajectory Analysis
The objective of this work is to automatically detect the use of game bots in online games based on the trajectories of account users. Online gaming has become one of the most popu...
Hsing-Kuo Pao, Kuan-Ta Chen, Hong-Chung Chang
IWEC
2008
13 years 7 months ago
Game Bot Detection Based on Avatar Trajectory
In recent years, online gaming has become one of the most popular Internet activities, but cheating activity, such as the use of game bots, has increased as a consequence. Generall...
Kuan-Ta Chen, Andrew Liao, Hsing-Kuo Kenneth Pao, ...
CVPR
2010
IEEE
13 years 10 months ago
Motion Fields to Predict Play Evolution in Dynamic Sport Scenes
Videos of multi-player team sports provide a challenging domain for dynamic scene analysis. Player actions and interactions are complex as they are driven by many factors, such as...
Kihwan Kim, Matthias Grundmann, Ariel Shamir, Iain...
SIGMOD
2010
ACM
267views Database» more  SIGMOD 2010»
13 years 10 months ago
Processing proximity relations in road networks
Applications ranging from location-based services to multi-player online gaming require continuous query support to monitor, track, and detect events of interest among sets of mov...
Zhengdao Xu, Hans-Arno Jacobsen
ESORICS
2009
Springer
14 years 17 days ago
Hide and Seek in Time - Robust Covert Timing Channels
Abstract. Covert timing channels aim at transmitting hidden messages by controlling the time between transmissions of consecutive payload packets in overt network communication. Pr...
Yali Liu, Dipak Ghosal, Frederik Armknecht, Ahmad-...