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» A Parallel General Game Player
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HPDC
2007
IEEE
14 years 14 days ago
Scaling multiplayer online games using proxy-server replication: a case study of Quake 2
Massively Multiplayer Online Games (MMOGs) are an increasingly popular class of real-time interactive distributed applications that require scalable architectures and parallelizat...
Jens Müller 0004, Sergei Gorlatch, Tobias Sch...
NETGAMES
2005
ACM
13 years 11 months ago
Game server selection for multiple players
The increase in power and connectivity of computers has enabled a growth in network games, with many games having numerous servers to which a player can connect. The game server s...
Steven Gargolinski, Christopher St. Pierre, Mark C...
AAAI
2010
13 years 7 months ago
Two-Player Game Structures for Generalized Planning and Agent Composition
Giuseppe De Giacomo, Paolo Felli, Fabio Patrizi, S...
ATAL
2006
Springer
13 years 10 months ago
Resource selection games with unknown number of players
In the context of pre-Bayesian games we analyze resource selection systems with unknown number of players. We prove the existence and uniqueness of a symmetric safety-level equili...
Itai Ashlagi, Dov Monderer, Moshe Tennenholtz