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» A Polynomial-Time Algorithm for Action Graph Games
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ATAL
2010
Springer
13 years 6 months ago
Planning against fictitious players in repeated normal form games
Planning how to interact against bounded memory and unbounded memory learning opponents needs different treatment. Thus far, however, work in this area has shown how to design pla...
Enrique Munoz de Cote, Nicholas R. Jennings
SPAA
2003
ACM
13 years 10 months ago
Online oblivious routing
We consider an online version of the oblivious routing problem. Oblivious routing is the problem of picking a routing between each pair of nodes (or a set of ows), without knowled...
Nikhil Bansal, Avrim Blum, Shuchi Chawla, Adam Mey...
WG
2005
Springer
13 years 11 months ago
Hypertree Decompositions: Structure, Algorithms, and Applications
We review the concepts of hypertree decomposition and hypertree width from a graph theoretical perspective and report on a number of recent results related to these concepts. We al...
Georg Gottlob, Martin Grohe, Nysret Musliu, Marko ...
VALUETOOLS
2006
ACM
176views Hardware» more  VALUETOOLS 2006»
13 years 11 months ago
How to solve large scale deterministic games with mean payoff by policy iteration
Min-max functions are dynamic programming operators of zero-sum deterministic games with finite state and action spaces. The problem of computing the linear growth rate of the or...
Vishesh Dhingra, Stephane Gaubert
ICALP
2010
Springer
13 years 10 months ago
On the Inapproximability of Vertex Cover on k-Partite k-Uniform Hypergraphs
Computing a minimum vertex cover in graphs and hypergraphs is a well-studied optimizaton problem. While intractable in general, it is well known that on bipartite graphs, vertex c...
Venkatesan Guruswami, Rishi Saket