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ATAL
2010
Springer

Planning against fictitious players in repeated normal form games

13 years 5 months ago
Planning against fictitious players in repeated normal form games
Planning how to interact against bounded memory and unbounded memory learning opponents needs different treatment. Thus far, however, work in this area has shown how to design plans against bounded memory learning opponents, but no work has dealt with the unbounded memory case. This paper tackles this gap. In particular, we frame this as a planning problem using the framework of repeated matrix games, where the planner's objective is to compute the best exploiting sequence of actions against a learning opponent. The particular class of opponent we study uses a fictitious play process to update her beliefs, but the analysis generalizes to many forms of Bayesian learning agents. Our analysis is inspired by Banerjee and Peng's AIM framework, which works for planning and learning against bounded memory opponents (e.g an adaptive player). Building on this, we show how an unbounded memory opponent (specifically a fictitious player) can also be modelled as a finite MDP and present ...
Enrique Munoz de Cote, Nicholas R. Jennings
Added 08 Nov 2010
Updated 08 Nov 2010
Type Conference
Year 2010
Where ATAL
Authors Enrique Munoz de Cote, Nicholas R. Jennings
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