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CA
2003
IEEE
13 years 10 months ago
A Procedural Approach to Animate Interactive Natural Sceneries
This paper presents a method for animating and rendering an interactive natural scenery in real-time. It improves the prairie model of [11] by enabling the on-the-fly generation ...
Sylvain Guerraz, Frank Perbet, David Raulo, Fran&c...
WSCG
2004
163views more  WSCG 2004»
13 years 6 months ago
Simulating Desert Scenery
An algorithm for simulating wind-ripples and moving sand is extended by the detection of fixed objects. This permits us simulation and animation of sand interacting with objects l...
Bedrich Benes, Toney Roa
BC
2005
78views more  BC 2005»
13 years 5 months ago
Velocity constancy and models for wide-field visual motion detection in insects
The tangential neurons in the lobula plate region of the flies are known to respond to visual motion across broad receptive fields in visual space. When intracellular recordings ar...
Patrick A. Shoemaker, David C. O'Carroll, A. D. St...
IWEC
2004
13 years 6 months ago
How Realistic is Realism? Considerations on the Aesthetics of Computer Games
One of the major goals in the development of virtual environments in recent years has been to create more and more realistic scenery, characters and natural human forms of interact...
Richard Wages, Stefan Grünvogel, Benno Gr&uum...
SI3D
2012
ACM
12 years 1 months ago
4D parametric motion graphs for interactive animation
A 4D parametric motion graph representation is presented for interactive animation from actor performance capture in a multiple camera studio. The representation is based on a 4D ...
Dan Casas, Margara Tejera, Jean-Yves Guillemaut, A...