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ISCAS
2007
IEEE
96views Hardware» more  ISCAS 2007»
13 years 11 months ago
Modeling and Synthesis of Hardware-Software Morphing
— In state of the art hardware-software-co-design flows for FPGA based systems, the hardware-software partitioning problem is solved offline, thus, omitting the great flexibil...
Dirk Koch, Christian Haubelt, Thilo Streichert, J&...
SLIP
2003
ACM
13 years 10 months ago
Fast estimation of the partitioning rent characteristic using a recursive partitioning model
In the past, a priori interconnect prediction, based on Rent’s rule, has been applied mainly for technology evaluation and roadmap applications. These applications do not requir...
Joni Dambre, Dirk Stroobandt, Jan Van Campenhout
CC
2011
Springer
283views System Software» more  CC 2011»
12 years 8 months ago
A Static Task Partitioning Approach for Heterogeneous Systems Using OpenCL
Abstract. Heterogeneous multi-core platforms are increasingly prevalent due to their perceived superior performance over homogeneous systems. The best performance, however, can onl...
Dominik Grewe, Michael F. P. O'Boyle
DATE
2008
IEEE
121views Hardware» more  DATE 2008»
13 years 11 months ago
Quantitative Evaluation in Embedded System Design: Validation of Multiprocessor Multithreaded Architectures
As levels of parallelism are becoming increasingly complex in multiprocessor architectures, GALS, and asynchronous circuits, methodologies and software tools are needed to verify ...
Nicolas Coste, Hubert Garavel, Holger Hermanns, Ri...
EGH
2004
Springer
13 years 8 months ago
Efficient partitioning of fragment shaders for multiple-output hardware
Partitioning fragment shaders into multiple rendering passes is an effective technique for virtualizing shading resource limits in graphics hardware. The Recursive Dominator Split...
Tim Foley, Mike Houston, Pat Hanrahan