— In state of the art hardware-software-co-design flows for FPGA based systems, the hardware-software partitioning problem is solved offline, thus, omitting the great flexibil...
Dirk Koch, Christian Haubelt, Thilo Streichert, J&...
In the past, a priori interconnect prediction, based on Rent’s rule, has been applied mainly for technology evaluation and roadmap applications. These applications do not requir...
Abstract. Heterogeneous multi-core platforms are increasingly prevalent due to their perceived superior performance over homogeneous systems. The best performance, however, can onl...
As levels of parallelism are becoming increasingly complex in multiprocessor architectures, GALS, and asynchronous circuits, methodologies and software tools are needed to verify ...
Nicolas Coste, Hubert Garavel, Holger Hermanns, Ri...
Partitioning fragment shaders into multiple rendering passes is an effective technique for virtualizing shading resource limits in graphics hardware. The Recursive Dominator Split...