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ICDCS
2012
IEEE
11 years 7 months ago
G-COPSS: A Content Centric Communication Infrastructure for Gaming Applications
—With users increasingly focused on an online world, an emerging challenge for the network infrastructure is the need to support Massively Multiplayer Online Role Playing Games (...
Jiachen Chen, Mayutan Arumaithurai, Xiaoming Fu, K...
IEEEPACT
2008
IEEE
13 years 11 months ago
Scalable and reliable communication for hardware transactional memory
In a hardware transactional memory system with lazy versioning and lazy conflict detection, the process of transaction commit can emerge as a bottleneck. This is especially true ...
Seth H. Pugsley, Manu Awasthi, Niti Madan, Naveen ...
PPOPP
2003
ACM
13 years 10 months ago
Optimizing data aggregation for cluster-based internet services
Large-scale cluster-based Internet services often host partitioned datasets to provide incremental scalability. The aggregation of results produced from multiple partitions is a f...
Lingkun Chu, Hong Tang, Tao Yang, Kai Shen
ATAL
2007
Springer
13 years 11 months ago
The human agent virtual environment
In this paper we describe a multi-agent simulation called the Human Agent Virtual Environment (or HAVE). HAVE is a test bed to explore agent-environment interaction in multiagent ...
Michael Papasimeon, Adrian R. Pearce, Simon Goss