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ICDCS
2012
IEEE
11 years 7 months ago
G-COPSS: A Content Centric Communication Infrastructure for Gaming Applications
—With users increasingly focused on an online world, an emerging challenge for the network infrastructure is the need to support Massively Multiplayer Online Role Playing Games (...
Jiachen Chen, Mayutan Arumaithurai, Xiaoming Fu, K...
IPPS
2010
IEEE
13 years 3 months ago
Structuring the execution of OpenMP applications for multicore architectures
Abstract--The now commonplace multi-core chips have introduced, by design, a deep hierarchy of memory and cache banks within parallel computers as a tradeoff between the user frien...
François Broquedis, Olivier Aumage, Brice G...
SIGMETRICS
2006
ACM
13 years 11 months ago
Stardust: tracking activity in a distributed storage system
Performance monitoring in most distributed systems provides minimal guidance for tuning, problem diagnosis, and decision making. Stardust is a monitoring infrastructure that repla...
Eno Thereska, Brandon Salmon, John D. Strunk, Matt...
CLUSTER
2003
IEEE
13 years 10 months ago
A Performance Monitor Based on Virtual Global Time for Clusters of PCs
Debugging the performance of parallel and distributed systems remains a difficult task despite the widespread use of middleware packages for automatic distribution, communication...
Michela Taufer, Thomas Stricker
MICRO
2009
IEEE
134views Hardware» more  MICRO 2009»
13 years 12 months ago
A case for dynamic frequency tuning in on-chip networks
Performance and power are the first order design metrics for Network-on-Chips (NoCs) that have become the de-facto standard in providing scalable communication backbones for mult...
Asit K. Mishra, Reetuparna Das, Soumya Eachempati,...