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» A Shader-Based Parallel Rendering Framework
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EDOC
2006
IEEE
13 years 11 months ago
Specifying and Controlling Multi-Channel Web Interfaces for Enterprise Applications
When building enterprise applications that need to be accessed through a variety of client devices, developers usually strive to implement most of the business logic device-indepen...
Matthias Book, Volker Gruhn
RT
2004
Springer
13 years 10 months ago
Realtime Caustics using Distributed Photon Mapping
With the advancements in realtime ray tracing and new global illumination algorithms we are now able to render the most important illumination effects at interactive rates. One of...
Johannes Günther, Ingo Wald, Philipp Slusalle...
MIDDLEWARE
2004
Springer
13 years 10 months ago
The Peer Sampling Service: Experimental Evaluation of Unstructured Gossip-Based Implementations
In recent years, the gossip-based communication model in large-scale distributed systems has become a general paradigm with important applications which include information dissemi...
Márk Jelasity, Rachid Guerraoui, Anne-Marie...
EUROPAR
2005
Springer
13 years 11 months ago
Batch-Scheduling Dags for Internet-Based Computing
The process of scheduling computations for Internet-based computing presents challenges not encountered with more traditional platforms for parallel and distributed computing. The...
Grzegorz Malewicz, Arnold L. Rosenberg
FIDJI
2003
Springer
13 years 10 months ago
Hard Real-Time Implementation of Embedded Software in JAVA
The popular slogan ”write once, run anywhere” effectively renders the expressive capabilities of the Java programming framework for developing, deploying, and reusing target-i...
Jean-Pierre Talpin, Abdoulaye Gamatié, Davi...