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SIGGRAPH
2000
ACM
13 years 9 months ago
Surfels: surface elements as rendering primitives
Surface elements (surfels) are a powerful paradigm to efficiently render complex geometric objects at interactive frame rates. Unlike classical surface discretizations, i.e., tri...
Hanspeter Pfister, Matthias Zwicker, Jeroen van Ba...
CGF
2010
177views more  CGF 2010»
13 years 3 months ago
Condenser-Based Instant Reflectometry
We present a technique for rapid capture of high quality bidirectional reflection distribution functions(BRDFs) of surface points. Our method represents the BRDF at each point by ...
Yanxiang Lan, Yue Dong, Jiaping Wang, Xin Tong, Ba...
ECCV
2008
Springer
14 years 7 months ago
Compressive Structured Light for Recovering Inhomogeneous Participating Media
We propose a new method named compressive structured light for recovering inhomogeneous participating media. Whereas conventional structured light methods emit coded light patterns...
Jinwei Gu, Shree K. Nayar, Eitan Grinspun, Peter N...
ICCV
2009
IEEE
14 years 10 months ago
Piecewise Planar Stereo for Image-based Rendering
We present a novel multi-view stereo method designed for image-based rendering that generates piecewise planar depth maps from an unordered collection of photographs. First a di...
Sudipta N. Sinha, Drew Steedly and Richard Szelisk...
NIPS
2007
13 years 6 months ago
People Tracking with the Laplacian Eigenmaps Latent Variable Model
Reliably recovering 3D human pose from monocular video requires models that bias the estimates towards typical human poses and motions. We construct priors for people tracking usi...
Zhengdong Lu, Miguel Á. Carreira-Perpi&ntil...