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» A Survey of Real-Time Hard Shadow Mapping Methods
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CGVR
2006
13 years 6 months ago
Real-time Computation of Area Shadows - A Geometrical Algorithm
The computation of soft shadows created by area light sources is a well-known problem in computer graphics. Due to the complexity of the problem, soft shadows commonly are generat...
Michael Boehl, Wolfgang Stürzlinger
JGTOOLS
2008
189views more  JGTOOLS 2008»
13 years 4 months ago
Subtractive Shadows: A Flexible Framework for Shadow Level of Detail
Abstract. We explore the implications of reversing the process of shadow computation for real-time applications that model complex reflectance and lighting (such as that specified ...
Christopher DeCoro, Szymon Rusinkiewicz
SI3D
2005
ACM
13 years 10 months ago
ZP+: correct Z-pass stencil shadows
We present a novel algorithm for the rendering of hard shadows cast by a point light source. The well-known Z-pass method for rasterizing shadow volumes is not always correct. Our...
Samuel Hornus, Jared Hoberock, Sylvain Lefebvre, J...
EUROGRAPHICS
2010
Eurographics
13 years 6 months ago
Scalable Height Field Self-Shadowing
We present a new method suitable for general purpose graphics processing units to render self-shadows on dynamic height fields under dynamic light environments in real-time. Visib...
Ville Timonen and Jan Westerholm
IFE
2007
77views more  IFE 2007»
13 years 4 months ago
Drawing Subway Maps: A Survey
Abstract This paper deals with automating the drawing of subway maps. There are two features of schematic subway maps that make them different from drawings of other networks such...
Alexander Wolff