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ISRR
2001
Springer
121views Robotics» more  ISRR 2001»
13 years 10 months ago
Towards a Realistic Medical Simulator using Virtual Environments and Haptic Interaction
This paper presents our experience towards the conception of a virtual reality medical simulator coupled with haptic interaction aimed at training surgeons. This area of research h...
Christian Laugier, César Mendoza, Kenneth S...
SIGGRAPH
1998
ACM
13 years 10 months ago
Visibility Sorting and Compositing Without Splitting for Image Layer Decompositions
We present an efficient algorithm for visibility sorting a set of moving geometric objects into a sequence of image layers which are composited to produce the final image. Inste...
John M. Snyder, Jed Lengyel
SIGGRAPH
2009
ACM
14 years 7 days ago
RACBVHs: random-accessible compressed bounding volume hierarchies
We present a novel bounding volume hierarchy (BVH) compression and decompression method transparently supporting random access on the compressed BVHs. To support random access on ...
Tae-Joon Kim, Bochang Moon, Duksu Kim, Sung-Eui Yo...
ICC
2007
IEEE
171views Communications» more  ICC 2007»
14 years 2 days ago
Progressive Route Calculation Protocol for Wireless Mesh Networks
—Although network-wide flooding in reactive routing protocols like AODV [1] facilitates the discovery of optimal routes, they engender large control overhead. Some efficient floo...
Xuhui Hu, Myung J. Lee, Tarek N. Saadawi
SIGGRAPH
1998
ACM
13 years 10 months ago
Subdivision Surfaces in Character Animation
The creation of believable and endearing characters in computer graphics presents a number of technical challenges, including the modeling, animation and rendering of complex shap...
Tony DeRose, Michael Kass, Tien Truong