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IT
2008
159views more  IT 2008»
13 years 5 months ago
Service Oriented Architecture - Overview of Technologies and Standards
provides a powerful abstraction basically allowing to perceiving all compute resources as entities that can be dynamically discovered and composed. These entities are called servic...
Dimka Karastoyanova, Frank Leymann
GAMEON
2003
13 years 6 months ago
An Actor Architecture to Develop Games for Blind Children
In this article, we are interested in providing a framework to develop games for visually impaired or blind children. In this context, we propose a tool set to ease the creation o...
Cyrille Bertelle, Antoine Dutot, Sylvain Lerebourg...
NETGAMES
2005
ACM
13 years 10 months ago
Game server selection for multiple players
The increase in power and connectivity of computers has enabled a growth in network games, with many games having numerous servers to which a player can connect. The game server s...
Steven Gargolinski, Christopher St. Pierre, Mark C...
TOOLS
2000
IEEE
13 years 9 months ago
Tool Integration: Experiences and Issues in Using XMI and Component Technology
It is impossible to implement one tool that supports all activities in software development. Thus, it is important to focus on integration of different tools, ideally giving devel...
Christian Heide Damm, Klaus Marius Hansen, Michael...
JUCS
2008
165views more  JUCS 2008»
13 years 5 months ago
A Product Derivation Tool Based on Model-Driven Techniques and Annotations
: In this paper, we present a model-based tool for product derivation. Our tool is centered on the definition of three models (feature, architecture and configuration models) which...
Elder Cirilo, Uirá Kulesza, Carlos Jos&eacu...