We present a velocity-based model for realistic collision avoidance among virtual characters. Our approach is elaborated from experimental data and is based on the simple hypothesi...
In this paper, we present a new trajectory planning algorithm for virtual humans. Our approach focuses on implicit cooperation between multiple virtual agents in order to share th...
In the everyday exercise of controlling their locomotion, humans rely on their optic flow of the perceived environment to achieve collision-free navigation. In crowds, in spite o...
Jan Ondrej, Julien Pettré, Anne-Hélène Olivier,...
— This paper presents a new redundancy resolution approach based on the gradient projection method, which allows to avoid man-machine and machine-machine collisions as well as si...
Yuta Komoguchi, Ken'ichi Yano, Angelika Peer, Mart...
This paper is concerned with the in-field autonomous operation of unmanned marine vehicles in accordance with convention for safe and proper collision avoidance as prescribed by t...
Michael R. Benjamin, John J. Leonard, Joseph A. Cu...