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» A Video Motion Capture System for Interactive Games
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CGF
2010
199views more  CGF 2010»
13 years 4 months ago
Time-of-Flight Cameras in Computer Graphics
A growing number of applications depend on accurate and fast 3D scene analysis. Examples are model and lightfield acquisition, collision prevention, mixed reality, and gesture re...
Andreas Kolb, Erhardt Barth, Reinhard Koch, Rasmus...
RT
2004
Springer
13 years 10 months ago
A Spectral-particle hybrid method for rendering falling snow
Falling snow has the visual property that it is simultaneously a set of discrete moving particles as well as a dynamic texture. To capture the dynamic texture properties of fallin...
Michael S. Langer, Linqiao Zhang, Allison W. Klein...
PETRA
2009
ACM
13 years 11 months ago
Ambient kitchen: designing situated services using a high fidelity prototyping environment
The Ambient Kitchen is a high fidelity prototype for exploring the design of pervasive computing algorithms and applications for everyday environments. The environment integrates ...
Patrick Olivier, Guangyou Xu, Andrew Monk, Jesse H...
ICDE
2000
IEEE
161views Database» more  ICDE 2000»
13 years 8 months ago
Efficient Query Refinement in Multimedia Databases
Increasing application demands are pushing database management systems (DBMSs) towards providing adequate and efficient support for content-based retrieval over multimedia objects...
Kaushik Chakrabarti, Kriengkrai Porkaew, Sharad Me...
RT
2000
Springer
13 years 8 months ago
Parameterized Animation Compression
Synthetic images can be parameterized by more than time or viewpoint. We generalize image-based rendering by exploiting texture-mapping graphics hardware to decompress ray-traced ...
Ziyad S. Hakura, Jerome Edward Lengyel, John M. Sn...