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RT
2001
Springer
13 years 9 months ago
A Perceptually-Based Texture Caching Algorithm for Hardware-Based Rendering
: The performance of hardware-based interactive rendering systems is often constrained by polygon fill rates and texture map capacity, rather than polygon count alone. We present a...
Reynald Dumont, Fabio Pellacini, James A. Ferwerda
ISSS
2002
IEEE
124views Hardware» more  ISSS 2002»
13 years 10 months ago
Timing Analysis of Embedded Software for Speculative Processors
Static timing analysis of embedded software is important for systems with hard real-time constraints. To accurately estimate time bounds, it is essential to model the underlying m...
Abhik Roychoudhury, Xianfeng Li, Tulika Mitra
DATE
2010
IEEE
182views Hardware» more  DATE 2010»
13 years 10 months ago
DAGS: Distribution agnostic sequential Monte Carlo scheme for task execution time estimation
This paper addresses the problem of stochastic task execution time estimation agnostic to the process distributions. The proposed method is orthogonal to the application structure ...
Nabeel Iqbal, M. A. Siddique, Jörg Henkel
JTRES
2009
ACM
13 years 11 months ago
Using hardware methods to improve time-predictable performance in real-time Java systems
This paper describes hardware methods, a lightweight and platform-independent scheme for linking real-time Java code to co-processors implemented using a hardware description lang...
Jack Whitham, Neil C. Audsley, Martin Schoeberl
DELTA
2006
IEEE
13 years 8 months ago
Implementation of Four Real-Time Software Defined Receivers and a Space-Time Decoder using Xilinx Virtex 2 Pro Field Programmabl
This paper describes the concept, architecture, development and demonstration of a real time, high performance, software defined 4-receiver system and a space time decoder to be i...
Peter J. Green, Desmond P. Taylor