The stringent performance constraints and short time to market of modern digital systems require automatic methods for design of high performance applicationspecific architectures...
In traditional animation, keyframes are modeled and standard graphics pipeline is used to animate the scene. In this paper we consider volume animation where the 30 world and its ...
V. Chandru, N. Mahesh, M. Manivannan, Swami Manoha...
It is often impossible to obtain a one-size-fits-all solution for high performance algorithms when considering different choices for data distributions, parallelism, transformati...
Jason Ansel, Cy P. Chan, Yee Lok Wong, Marek Olsze...
We propose a hierarchical mixed signal design methodology based on the principles of Platform-Based Design (PBD). The methodology is a meet-in-the-middle approach where design com...
Fernando De Bernardinis, Pierluigi Nuzzo, Alberto ...
We present a method for animating 3D models of animals from existing live video sequences such as wild life documentaries. Videos are first segmented into binary images on which p...